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I made a promise to myself that I will never sell out the game to some publisher or involve myself with a team. This is a project that takes time, and you cannot buy time.
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Version 0.2.1 brings manual weapon rotation based on mouse magnitude, NPC combat improvements, and inventory rework. This includes pseudorandom NPC movements, dynamic weapon pitch, and a reworked inventory system.
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The first public release of Blade Ballad is out as an early access demo. It introduces standard game systems and a Placeables building system. NPCs and combat have also been refined.